NitWit Blog

James Fife

Wood + LED  = BAD!

James Fife | 30 January, 2019 | Project - LED
Bowed wood

A better Idea is using an isolating mounting system = no lines, no breakage, saved $$ 

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Seeing is believing... All Screens are not Created Equal!

James Fife | 20 September, 2018
AVG Mtg 2-2018 dnp vs Slate (17)

When it comes to ambient light rejecting screens, not all screens are created equal. Especially off axis. Audience viewing across a standard +/- 45 degree angle really shows the difference. 

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The Pixel and Its Parts

James Fife | 22 February, 2018

With any electronically created image there is a grid, or an array made of dots or squares that are called pixels.  This is true for a live dot flip board, a direct view LED display, OLED, LCD, DLP, D-ILA, Micro LED quantum dots, or any other technology.  This pixel structure is the base component of the image.  An image (size?) is simply a sum of many pixels that each light up to a specific brightness or color to create a completed image.  Pixels have a few major things they all share regardless of technology. 

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How Far?  What Resolution?  What Density of Pixel?

James Fife | 19 February, 2018
Visual Acuity

I am often asked about the relation of video technology and viewer position and typically in two forms.  First, “how far away can a viewer be before they see a good image on a screen/tile/display?”  Or the opposite, “I have a room that is this 17' (5.2m), so what resolution or image density should I use in the design?”   Well, the answer is possible to calculate, but first you have to understand what a pixel is, what parts make it up, and the math that allows all the parts to be calculated.  I am going to start a mini-series leading up to an article release in February tying this into how to calculate viewing distance using a technology agnostic formula set based on human vision.  So stay tuned!  This series is going to change the way you think of video in a today’s modern environment. 


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